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Thread Statistics | Show CCP posts - 56 post(s) |

Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 16:46:40 -
[1] - Quote
You quite know a way to make me renew subscription.
What about people who don't want to use launcher?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 16:52:09 -
[2] - Quote
Dr Cedric wrote:Another other question:
Could this lead to on-the-fly patches? Lets say there is a problem with a ship model looking wonky. Could you (the Devs) put an updated file on the server to fix the issue, and the next time I look at the wonky ship, its magically fixed?
Assuming the cache is implemented properly, this kind of patching wil be likely possible.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
246
|
Posted - 2014.12.16 17:12:12 -
[3] - Quote
Sarmatiko wrote:I just don't like sixty thousands files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! The .stuff files are exactly that, an uncompressed "flat" archives. This, however, has nothing to do with fragmentation, large files fragment as much as smaller. The space used (rather, space wasted) and access times for many small files versus one big linear archive, however, is a concern. Especially for a thousand of very small (under 4k) files. MFT$ could grow enormously and will be more prone to loss of data on system crashes, as small files are stored directly in MFT.
How I see this, it can be implemented in two ways. A large .stuff file and unpacked amendments for chnaged stuff. At some regular intervals, the amendments are incorporated into archive for easier access. This will let you have an "archived" retail client and a bunch of amendments for test server client, which will be incorporated into archives at release date (for example).
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
246
|
Posted - 2014.12.16 17:13:23 -
[4] - Quote
CCP Snorlax wrote:Sarmatiko wrote:I just don't like sixty thousand files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! Just think of the SharedCache folder as a virtual file system for EVE :) I don't need to think about it. I know how it works on a filesystem level. And did you ignored my question about laucher, or don't know the answer?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
246
|
Posted - 2014.12.16 17:24:29 -
[5] - Quote
CCP Snorlax wrote:Tonto Auri wrote:You quite know a way to make me renew subscription.
What about people who don't want to use launcher? Nothing changes, really. The launcher still does the patching of the binaries so you will still need it for that. The launcher does prefetch some files to improve the startup time of the client, like shaders and basic UI resources but the client will always go and fetch any file it needs if hasn't been cached already. Thank you for clarification. The launcher is just an unbearable burden, basically doubling the startup time, if not more. I don't want to have any sex with it any more than absolutely necessary.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|

Tonto Auri
Vhero' Multipurpose Corp
246
|
Posted - 2014.12.16 18:19:23 -
[6] - Quote
CCP Maxwell wrote:By the way, I really would encourage you to download the installer and point it to Duality and try this out. Try it and tell us what you think. In its current state? No way. I don't have a spare system installation to waste.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|

Tonto Auri
Vhero' Multipurpose Corp
246
|
Posted - 2014.12.16 18:20:09 -
[7] - Quote
YuIia wrote:Make the option to log out to character select before working this. Or is the dev team working on this only capable of simplest of tasks? If so CCP needs to start hiring competent programmers that can make changes we care about. Why? I see this as a reoccuring theme, but never I had the need to do it myself.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|

Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.16 18:50:28 -
[8] - Quote
Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again There will be nothing saved. If anything, the new way of storing files will use up more disk space due to clasterization.
Nevyn Auscent wrote:If we use the full download will it still maintain the SharedCache set up for faster loading of multiple clients? SharedCache IS THE download location. Your question is just incorrect.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|

Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.17 03:22:22 -
[9] - Quote
Jennifer Spearshield, then why, let's say, Blizzard, Bioware, et cetera switched to streaming download in the past year or two? Not sooner?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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